Open ampersandbear opened 1 year ago
Not having this feature effectively reduces the playable area on iOS devices.
I don't think setting statusBarHidden
will be enough to do this, the status bar is already hidden, but rather overriding preferredScreenEdgesDeferringSystemGestures
and calling setNeedsUpdateOfScreenEdgesDeferringSystemGestures()
in the UIViewController (RunnerViewController?). Apple docs
I don't imagine every game will want this feature so an option in Game Options > iOS is desirable. A checkbox for each screen-edge would be ideal.
I've made an extension to enable this. It uses an AppDelegate and replaces the implementations of the necessary functions in the root view-controller at launch. https://github.com/HaikuJock/GMEXT-DeferScreenEdgeSystemGestures
Is your feature request related to a problem?
In our game we have a section near the top of the screen where dice can be dragged from. Oftentimes trying to drag a die triggers the Notification Bar instead that pauses the game and creates a lot of frustration for the players. Here's how it looks in action: https://www.dropbox.com/s/wolkx99vwmeo24j/RPReplay_Final1689148733.mov?dl=0
Describe the solution you'd like
It would be ideal if the first drag brought up a little tab and only the second drag brought up the full menu. Example: https://www.dropbox.com/s/471sx9epdqyfw59/RPReplay_Final1689099836.mov?dl=0
As far as we were able to research the issue, this behavior can be achieved by changing the statusBarHidden property:
statusBarHidden = YES
. Really hoping GMS could offer access to this variable when targeting iOS.Describe alternatives you've considered
No response
Additional context
No response