Closed iampremo closed 8 months ago
Added support for the following as typed refs.
planning on working on
See https://github.com/YoYoGames/GameMaker/pull/2935 this is fixed in 2023.11 - I checked with the debugger and it seems to work as expected with buffers and surfaces....
Verified in IDE v2023.1100.0.418 Runtime v2023.1100.0.438
Added support for the following as typed refs.
* Buffers * vertex formats
planning on working on
* vertex buffers * surfaces
Any plans for scripts/built-in functions?
@BackYard321 This was already done for 2023.8
Typed Handles p1 - YoYoGames/GameMaker-Bugs#3172
As per runtime release notes:
This affects DS structs, Objects, Sprites, Sounds, Rooms, Backgrounds (tilemaps), Paths, Scripts, Fonts, Timelines, Tiles (tilesets), Shaders, Sequences, AnimCurves, Instances and Particle Systems, so please be aware that your code may now need fixes before it will work in 2023.8 if you have actually had invalid function calls all along and old versions didn’t tell you
@BackYard321 This was already done for 2023.8
Typed Handles p1 - YoYoGames/GameMaker-Bugs#3172
As per runtime release notes:
This affects DS structs, Objects, Sprites, Sounds, Rooms, Backgrounds (tilemaps), Paths, Scripts, Fonts, Timelines, Tiles (tilesets), Shaders, Sequences, AnimCurves, Instances and Particle Systems, so please be aware that your code may now need fixes before it will work in 2023.8 if you have actually had invalid function calls all along and old versions didn’t tell you
It was supposed to be added, but never actually was - I discussed this in the release thread and submitted a report. If you type show_message(instance_destroy)
or show_message(userScript)
, it will give you a number, not a ref.
user scripts are definitely references now (it was a bug fix, it is in 2023.11) I am not 100% sure on built in functions....
@rwkay just checked in Runtime v2023.1100.0.450 :
show_debug_message(is_handle(Script1)); // 0
show_debug_message(is_handle(method(undefined, Script1))); // 0
show_debug_message(is_handle(instance_destroy)); // 0
show_debug_message(typeof(Script1)); // number
show_debug_message(typeof(instance_destroy)); // number
Either still a bug, or bugfix is yet not merged?
(Edit: I've also checked if function name is different than script name, to be sure it's not displaying info for resource instead of function - but results are same).
user scripts are definitely references now (it was a bug fix, it is in 2023.11) I am not 100% sure on built in functions....
Sweet, thank you! I dug up the bug report I submitted and saw it was marked as "not planned", so I was concerned for a sec.
Refs for built-in functions would be nice too tbh, so that something like is_callable()
could checking whether something is actually a method/function ref, rather than just a number corresponding to a function.
Seems it's about assets in asset tree.Resources from Asset tree will be in P1, so this might be about audio_bus, buffers, cameras, fx, mp_grids, physics fixtures, vertex buffers, surfaces and stuff?