Open iampremo opened 11 months ago
Would this be something close to GMEdit? That would be cool!
Please add configuration to using vscode as ide and add new event functionality like unity and unreal (Awake, Update, OnTrigger)
add new event functionality like unity and unreal (Awake, Update, OnTrigger)
Please add this as a feature request, events are not part of the code editor
Please add configuration to using vscode as ide and add new event functionality like unity and unreal (Awake, Update, OnTrigger)
Awake = Create Update = Step OnTrigger = Collision ig?
how is it like?
Is Notes Markdown intended to support linking? For example to header hashes, another Note, etc. If not already so, this would be appreciated for allowing navigation when eg. writing documentation.
Can you ensure that we can add "events" by just typing them and not having to use a mouse? Eg:
#event step
or
#step
This is what gmedit allows
Please also allow something like a "symbol" find for the current document. VSCode has a short cut in their palette @
which you can look for functions. This would be extremely helpful when jumping from the create event into the draw event, and vice versa
Can I expect to view and edit all the timeline moments in one tab?
I vote for quick transitions from Markdown to object events and struct methods.
@NameOfGMObject#step_normal
@NameOfStructCtor#method_name
And load info from Events/Functions JSDOC.
REALLY hoping you guys took all these suggestions into account and also are just bringing in the simple things like auto-closing brackets... being able to use Alt + Up or Down to shift lines of text around... SHIFT + ALT + Up or Down to duplicate line or section of code... things like that you see in so many other editors! :)
could you also add SVG support in addition to PNG?
SHIFT + ALT + Up or Down to duplicate line or section of code...
That's what Ctrl + D is for, which you can also rebind if you want ;)
Technically CTRL + D should be used to find the next duplicate ;) Would be helpful if you had code and you highlighted a variable, and hit CTRL + D so that it takes you down to where that variable is found next in the file. (A-la VSCODE/JETBRAINS)
Hmmm I would have used F3 to go to the next thing... never used CTRL+D for this myself...
Please add a section for variable definitions above create so we can do away with having to open and close a window for variable definitions all the time. Otherwise looks pretty good.
Please add a section for variable definitions above create so we can do away with having to open and close a window for variable definitions all the time. Otherwise looks pretty good.
You can already use the Inspector to do this... that is the intended workflow
Can you ensure that we can add "events" by just typing them and not having to use a mouse? Eg:
#event step or #step
This is what gmedit allows
Seconding this, hoping the new editor to be completely functional by keyboard alone
I'd really like to see non-mouse-based multi-line selections
Not sure if this is the right place for this, but could there be a way to search for event types? For example search and show all objects with Draw Normal Events, or Step Begin Events.
Those different levels of colored brackets look like a lovely QOL addition, ty.
@rwkay:
Please add a section for variable definitions above create so we can do away with having to open and close a window for variable definitions all the time. Otherwise looks pretty good.
You can already use the Inspector to do this... that is the intended workflow
When selecting an object from the Asset Browser or Recent Windows, the Inspector shows it, yes. When selecting an object from sliding a Workspace around, the Inspector has no clue.
I'd really like to see non-mouse-based multi-line selections
Shift + Alt + Arrow keys.
That? or wdym by "multi-line selections"?
when will release the next new IDEs?
---- Replied Message ---- | From | @.> | | Date | 02/09/2024 23:28 | | To | @.> | | Cc | @.>@.> | | Subject | Re: [YoYoGames/GameMaker-Bugs] New Code Editor (Issue #3219) |
I'd really like to see non-mouse-based multi-line selections
Shift + Alt + Arrow keys.
That? or wdym by "multi-line selections"?
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When selecting an object from the Asset Browser or Recent Windows, the Inspector shows it, yes. When selecting an object from sliding a Workspace around, the Inspector has no clue.
This really needs to be implemented - if not as standard then at least as an option. Right now, if you switch between objects via the Workspace or even different script tabs (in fullscreen script mode) the Inspector has no idea and always displays the Object that is selected in the Asset Browser.
while you people are at it could you please make it so pressing escape returns focus back to the text editor when in the search and replace dialog?
I cannot find a way to return focus without use of my mouse
Please add a section for variable definitions above create so we can do away with having to open and close a window for variable definitions all the time. Otherwise looks pretty good.
GMEdit has something similar to this in a sense that I think would be a really nice way to interact with variable definitions:
Above Create there's another code block which is essentially a "stricter" block that you can only make assignments in the form variable = value;
. Representing variable definitions this way would be really, really nice, especially in the theme of moving more functionality to the code editor away from workspaces!
The inspector is alright but it tends to feel a bit cramped, and the fact that variable definitions are a distinctly different section than writing regular code disrupts the flow of things a bit.
Also like to reiterate that I'd really like to see a fully keyboard-driven workflow supported - just like GMEdit's system of creating new events via #event <event name>
seamlessly creates a new block, which is very friendly if you like going all in on keyboard.
Please add a section for variable definitions above create so we can do away with having to open and close a window for variable definitions all the time. Otherwise looks pretty good.
GMEdit has something similar to this in a sense that I think would be a really nice way to interact with variable definitions:
Above Create there's another code block which is essentially a "stricter" block that you can only make assignments in the form
variable = value;
. Representing variable definitions this way would be really, really nice, especially in the theme of moving more functionality to the code editor away from workspaces!The inspector is alright but it tends to feel a bit cramped, and the fact that variable definitions are a distinctly different section than writing regular code disrupts the flow of things a bit.
Honestly, I'd love to have a code editor section for variable definitions. I don't like having to switch between windows so much.
Yeah, basically bringing all beloved features from popular programming IDEs like VSCode. That would be a blast (I'm currently using VSCode a lot but it's not super convenient to constantly switch between GM and VSCode)
EDIT: BIG EDIT!!!!! Opening new code editors for objects breaks the keyboard again, going into preferences and toggling and applying the code editor 2 enabled toggle fixes it again. But this needs to be done every time a new code editor is opened. It's almost as if each new code editor window is broken from the start and needs to have the Enabled flag retriggered to begin working.
Love the look and feel of the new Code editor.
Typing in general works fine,. Game maker shortcutes(like ctrl+f) work fine. Right-click selection cut, paste, copy works fine.
However one issue is making it impossible to use, backspace, enter and delete keys(or windows shortcuts ctrl+z, ctrl+x, ctrl+c) on laptop keyboard doesn't work in the code editor.
I press the key and nothing happens. I've checked the "Redefine keys" preference menu and the keys are all correct binding.
Game maker Beta IDE version: 2024.400.0.556
Windows 11 operating system.
@oldtimerza I would recommend downgrading to Beta IDE 2024.400.0.543 until a new beta is released. I believe the April betas are now considered closed due to the release of 2024.4.
It seems this issue was introduced in Beta IDE 2024.400.0.549 as the last version without this issue is Beta IDE 2024.400.0.543.
Thank you @hasnogame . Will give that a try :)
@oldtimerza Happy to let you know the new June beta released today does not have this issue either. :D
Speak about timing. That's fantastic!
Complete reworking and architecting of the whole Code Editor within GameMaker.
Teaser Section
Multiple events in one place, plus adding, removing and editing events in one place.
Markdown is now supported in Notes Editor.