Currently, writing scripts for converting .obj files to vertex buffer data works well for importing static objects, but it would be great to have native .obj or .fbx import as a runtime function.
In addition, being able to do more with 3D models such as weighted joint animations, and different material shaders (blin, phong, etc.) not requiring use of shaders would be nice.
Describe the solution you'd like
Addition of runtime functions for the import of 3D models, as well as applying animations to these models using included files.
Describe alternatives you've considered
Just a native function for .obj or .fbx model import would be nice as well
Is your feature request related to a problem?
Currently, writing scripts for converting .obj files to vertex buffer data works well for importing static objects, but it would be great to have native .obj or .fbx import as a runtime function. In addition, being able to do more with 3D models such as weighted joint animations, and different material shaders (blin, phong, etc.) not requiring use of shaders would be nice.
Describe the solution you'd like
Addition of runtime functions for the import of 3D models, as well as applying animations to these models using included files.
Describe alternatives you've considered
Just a native function for .obj or .fbx model import would be nice as well
Additional context
No response