YoYoGames / GameMaker-Bugs

Public tracking for GameMaker bugs
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3D weighted joint animation support #3223

Open TimothyYasi opened 1 year ago

TimothyYasi commented 1 year ago

Is your feature request related to a problem?

Currently, writing scripts for converting .obj files to vertex buffer data works well for importing static objects, but it would be great to have native .obj or .fbx import as a runtime function. In addition, being able to do more with 3D models such as weighted joint animations, and different material shaders (blin, phong, etc.) not requiring use of shaders would be nice.

Describe the solution you'd like

Addition of runtime functions for the import of 3D models, as well as applying animations to these models using included files.

Describe alternatives you've considered

Just a native function for .obj or .fbx model import would be nice as well

Additional context

No response

iampremo commented 1 year ago

We're not doing this any time soon

WangleLine commented 1 year ago

Yeah lol for 3D stuff you should really just use other engines