Closed RetroSorcery closed 1 year ago
It's funny that you requested this, as it's how GameMaker Studio 2 used to be. Example
Perhaps they could add it back as an option in Preferences > Asset Browser.
Yeah, it's strange they changed it to this 'new' way. It's not a show-stopper by any stretch. More of an annoyance if anything.
1) As you can rename/delete folders and put any resource type (so you can have sprites in Shaders
group) it doesn't have sense IMO
2) You can right click on existing resource, and option Create <same resource type>
is then available, which does what you say.
Yeah, it's strange they changed it to this 'new' way. It's not a show-stopper by any stretch. More of an annoyance if anything.
it has been this way for nearly three years now, its not really "new" haha. the change from folders of specific asset types to just groups of any asset was imo huge and great and cool, and the ability to create specific assets by right clicking on another asset is still in the ide.
Yeah, it's strange they changed it to this 'new' way. It's not a show-stopper by any stretch. More of an annoyance if anything.
it has been this way for nearly three years now, its not really "new" haha. the change from folders of specific asset types to just groups of any asset was imo huge and great and cool, and the ability to create specific assets by right clicking on another asset is still in the ide.
I see what you mean now. I didn't realise you can now delete any group, including the existing ones and then arrange your project however you see fit.
That is quite handy now that I see it.
I didn't realise you can now delete any group, including the existing ones
don't forget that you can put any resource type into any group too, mixing everything as you wish
Folders are no longer type specific so this can't really be done.
Is your feature request related to a problem?
Request streamline of asset creation.
When creating an asset of any type you need to specify what type you want. If I am clicking on 'Shader' for example and select 'Create', it's pretty safe to assume that I want a shader. But the user must then specify again, what type of asset they want.
Describe the solution you'd like
Right click an asset type select "Create", then create an asset of that type.
Describe alternatives you've considered
No response
Additional context
No response