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Public tracking for GameMaker bugs
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Expand dynamic music capabilities: Improved UI for mixer #3513

Open iampremo opened 1 year ago

iampremo commented 1 year ago

The following feature request is an amalgamation of a collection of requests from a group of composers/sound designers surveyed by a member of our community

Description:

Having stuff so that it's easy to adjust graphically as with code like SOUND (vol adjustable) -> GROUP (vol adjustable) -> MASTER (the master output) would definitely help.

Have a better way for someone who doesn't know how to code to fiddle around that stuff, in the long run this will help people to both get into this stuff and to create more better content way faster and efficiently.

At the moment sliders makes no sense, as all audio has always used non-linear faders to represent the volume level. Re-callable snapshots of volume settings should be available as well, so that you can have different settings for audio in different scenes of the game and be able to quickly switch them.

Customer's Benefit

Good audio tools would surely take the engine from a "heh, game maker audio" to "oh wow you can actually do stuff that other engines have done for years now!"

Easiest work-around here would definitely be FMOD and WWISE integration. A lot of the features missing here are features in these engine if you want me to go more into detail what game maker needs audiowise I would just refer you to run through their manuals :D

kburkhart84 commented 1 year ago

I know FMOD is coming, and they are supposedly doing work on the internal audio system as well, so maybe some of these suggestions will indeed get in.

edneicabofrio commented 1 year ago

I'm interested in FMOD because with it it will be possible to play old music formats (mod/s3m/xm/it/midi). I consider it a fundamental resource for retrogames. In addition, the use of these formats contribute to the reduction of the size of the project.