Feature Type: feat_addition_ingame
Description: To be able to play sound tracker modules. Especially for mobile releases, the file size of an average track is a few hundred KB, where as an mp3 is a couple of MB. If a game has 10 music tracks init, the mp3 size would be around 30MB with the tracker mods, it would be around 3MB.
Benefit: Playback of very small file sized music. I purchased a marketplace asset which does this extremely well, however is doesn't work compiled to arm64. (Author hasnt got time to make work :-( ) I love GMS2, i dont want to switch to unity, but unity has this built in.
Link:
Feature Type: feat_addition_ingame Description: To be able to play sound tracker modules. Especially for mobile releases, the file size of an average track is a few hundred KB, where as an mp3 is a couple of MB. If a game has 10 music tracks init, the mp3 size would be around 30MB with the tracker mods, it would be around 3MB.
Benefit: Playback of very small file sized music. I purchased a marketplace asset which does this extremely well, however is doesn't work compiled to arm64. (Author hasnt got time to make work :-( ) I love GMS2, i dont want to switch to unity, but unity has this built in. Link: