YoYoGames / GameMaker-Bugs

Public tracking for GameMaker bugs
24 stars 8 forks source link

Spine runtime feature: Skins Mix and Match #3866

Open iampremo opened 1 year ago

iampremo commented 1 year ago

[Ticket #193787]

Feature Type: feat_addition_ide Description: Currently, we can only set 1 active Skin per Spine sprite because trying to code in another Skin will override the previous active Skin. The ability to mix multiple Skins at once has been available in other engine runtimes for a long time since Spine 3.8 official. Benefit: Adding this feature will greatly benefit our ability to customize our characters in-game and set a variety of parameters based on Skins. Link: [http://en.esotericsoftware.com/blog/Spine-3-8-released#Improved-skin-API]

Ruflaw commented 9 months ago

You can close this, it's basically skeleton_skin_create() : https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Skeletal_Animation/Skins/skeleton_skin_create.htm

patchuby commented 8 months ago

@iampremo You can close this, it has been implemented like @Ruflaw said.