Open iampremo opened 1 year ago
You can close this, it's basically skeleton_skin_create()
: https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Skeletal_Animation/Skins/skeleton_skin_create.htm
@iampremo You can close this, it has been implemented like @Ruflaw said.
[Ticket #193787]
Feature Type: feat_addition_ide Description: Currently, we can only set 1 active Skin per Spine sprite because trying to code in another Skin will override the previous active Skin. The ability to mix multiple Skins at once has been available in other engine runtimes for a long time since Spine 3.8 official. Benefit: Adding this feature will greatly benefit our ability to customize our characters in-game and set a variety of parameters based on Skins. Link: [http://en.esotericsoftware.com/blog/Spine-3-8-released#Improved-skin-API]