Feature Type: feat_addition_ide
Description: We should be able to shift-select multiple objects and create a group. Groups can then be saved, and then dragged into the room - with each object's relative positioning, creation code, and metadata is stored. This could work similar to the 'Libraries' section of the room editor, where a group is given a name and then recalled later.
Benefit: It would allow more rapid level creation in our shmup, where the best enemy patterns could be saved and re-used later. Other uses would be creating 'pre-fabbed' groups of objects for setting up rooms (eg. camera, controllers, menu UI etc)
Requested in ticket Ticket #194541
Feature Type: feat_addition_ide Description: We should be able to shift-select multiple objects and create a group. Groups can then be saved, and then dragged into the room - with each object's relative positioning, creation code, and metadata is stored. This could work similar to the 'Libraries' section of the room editor, where a group is given a name and then recalled later. Benefit: It would allow more rapid level creation in our shmup, where the best enemy patterns could be saved and re-used later. Other uses would be creating 'pre-fabbed' groups of objects for setting up rooms (eg. camera, controllers, menu UI etc)