Open iampremo opened 1 year ago
Can be achieved now with the implementation I made for the sake of same benefits: https://github.com/KeeVeeGames/DuplicateSequence.gml Might be good to have it built-in.
Can be achieved now with the implementation I made for the sake of same benefits: https://github.com/KeeVeeGames/DuplicateSequence.gml Might be good to have it built-in.
This is fantastic! I went through a period trying to implement it myself (before submitting this request) and never could quite get it figured out. I will be VERY interested to see how you've managed it! I feel like it definitely should be something that is built in though!
Requested in ticket [Ticket #197061]
Feature Type: feat_addition_ingame Description: I would like the ability to copy an existing sequence to a new unique version. Benefit: This will allow me to make small changes as needed to sequences at run time without messing up the original. For example, I could have an animation of a character that I created a sequence animation for. If I could copy the sequence and make a unique version at run time I could then give different NPCs the same sequence animation but change out the sprites used to make them their own unique character.