Ticket #201492
Feature Type: feat_addition_ingame
Description: There exists a helpful function named physics_test_overlap that tests whether two fixtures would overlap under specific conditions.
It would be useful to have a similar function, but for a point in 2d space. Something akin to position_meeting but for checking physics shapes rather than the bounding box.
If there is a proper way to check physics overlap at a specific x,y then i cannot find it in the documentation, so it must be adressed regardless.
Benefit: I make use of overlaping physics objects across different collision groups for the logic in my game.
The only workaround I've found for this is using the tiniest possible circle for a physics fixture so to pretend it's a point.
Link:
Ticket #201492 Feature Type: feat_addition_ingame Description: There exists a helpful function named physics_test_overlap that tests whether two fixtures would overlap under specific conditions. It would be useful to have a similar function, but for a point in 2d space. Something akin to position_meeting but for checking physics shapes rather than the bounding box. If there is a proper way to check physics overlap at a specific x,y then i cannot find it in the documentation, so it must be adressed regardless. Benefit: I make use of overlaping physics objects across different collision groups for the logic in my game. The only workaround I've found for this is using the tiniest possible circle for a physics fixture so to pretend it's a point. Link: