Open iampremo opened 1 year ago
I would love this so much! Godot has a similar feature and it's genuinely so lovely
I'd love that too. Or even rule-based brushes like Unity or ldtk have. For now I made an external python script that puts down additional tiles based on rules.
Seeing this getting added to the workload made my heart jump with joy.
When placing tiles in the auto tile widget, we could have the option to set multiple assets on one slot. This would then randomise the tile for this particular slot.
Example - Center piece of a 2D platformer could have a window, door, cave, tiles that could switch out.
We should be able to set the percentage of randomisation
This was requested to help make varied levels automated and less laborious than manually removing or placing tiles