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Rooms: Drag sound assets to create emitters #4334

Open gurpreetsinghmatharoo opened 10 months ago

gurpreetsinghmatharoo commented 10 months ago

Is your feature request related to a problem?

You can drag a sound into a sequence to make an emitter, but not in a room. Having this feature would help with level design, to place ambient sounds.

Describe the solution you'd like

  1. Drag sound into room
  2. It creates an emitter at that position
  3. You can have that sound on loop, or use its ID at runtime to trigger playing it
  4. Ideally, also edit that emitter's properties, like volume and falloff values

Describe alternatives you've considered

No response

Additional context

No response

mmMarzban commented 10 months ago

Can't agree more!

mmMarzban commented 10 months ago

It would be nice if the position of emitter would matter. (as in 3d sounds)

stuckie commented 10 months ago

This will be part of the new Room Editor

nullbunny commented 10 months ago

@stuckie That's exciting! Can you make it so the Room Editor can preview sound emitters without having to run the game? That would make tweaking sounds a lot faster.