Open gm-bug-reporter[bot] opened 5 months ago
Can we have a project please? There are various methods of bringing the keyboard up, and we need to know which path you are using.
KeyboardTest.zip Thank you, I'm waiting for your answer I also tried with other languages and no matter which language I tried all of them will change when you type one letter(in Samsung keyboard)
How long it takes to be fixed?, sorry I'm new to here and fixing this bug is very important to me 😢
@yoyo-danielc Please check out this issue. Thank you.
I have the same problem, but I think its a Samsung keyboard bug, not GameMaker. This is related: link
I was able to reproduce the first issue (the keyboard swapping to English after typing a letter from a different language) on IDE v2024.4.1.152 Runtime v2024.4.1.201 and Beta IDE v2024.600.0.575 Beta Runtime v2024.600.0.601 using the project attached.
I was not able to reproduce the second issue ( the keyboard state not reporting correctly) on the same versions. I have tested this by adding show_debug_message(string(keyboard_virtual_status())) to the step event of the object.
The device using for testing it Samsung Galaxy S20 FE running One UI 5.1 , Android version 13
Same as Alice above, I was also able to reproduce the first issue but also found that if I swapped keyboard language, if I then hid the keyboard then brought it back up, the language would revert to English too.
I was using a Samsung S21 on One UI v6.1 Android Version 14
if I swapped keyboard language, if I then hid the keyboard then brought it back up, the language would revert to English too.
@sihammill were you hiding/showing it with the GameMaker APIs, or a user-facing command on the device to hide/show the keyboard?
Description
Hello the functions for calling and checking android keyboard does not function correctly in Samsung devices (with Samsung keyboard being set), I faced with two issues
Steps To Reproduce
ab21440c-f337-486d-8567-5a7858921547