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Keeping Auto-Tiles "live" until you "bake" them #4643

Open nullbunny opened 9 months ago

nullbunny commented 9 months ago

Is your feature request related to a problem?

Currently when you create an area with an auto-tile brush and then later modify the terrain with decorations or taking things out, the auto-tiles do not update. You have to remember to delete the areas with the auto-tile brush selected before making modifications, or, if you forgot, mend everything with the auto-tile brush after you did your changes.

Describe the solution you'd like

I think it would be more intuitive if GameMaker keeps track of tiles that have been drawn with an auto-tile brush and update them using the rules as the user modifies the tilemap.

At a certain point this behavior might not be wanted anymore. In that case, an option to "stamp" or "bake" the tile layer would be great.

Describe alternatives you've considered

Using an external tool like Tiled or ldtk and importing the data into GameMaker.

Additional context

No response

attic-stuff commented 9 months ago

also love this one. i dont know whats going on with the tiles in the room editor, but at runtime there is like hella extra bits in each tile just waiting around to be used and if the room editor is the same then using a few as an autotiled flag would be great