Open zreedy opened 1 year ago
Can't really do much about this until Code Editor 2 completely takes over from Code Editor 1 The reason being that the preferences run off the namespace, so if we change any of it, we lose any preferences the user has already set, as we have no means of upgrading/renaming within preferences.
Description
The new Text Editor exists as a silo, and with many new features. This means that old preferences for editors that are replaced by the new Text Editor sit around and do nothing. This clutter should be cleaned up, however discussion should occur on what to move. As the codebase exists currently there is no way to programmatically hide these preferences outside of showing if a feature flag is set.
Additionally, there are many UI/UX changes that would help improve the Preferences (consistency in layout, icons in the tree view, search/filter, per-project preferences, easier to develop custom controls, etc.) which these changes fit into that discussion nicely.
Expected Change
No response
Steps To Reproduce
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.2
Which operating system(s) are you seeing the problem on?
Windows 10
Are you running GameMaker from inside your Steam library?
No
ui.log File
Sample .yyz File