Closed KormexGit closed 2 months ago
i can confirm that autocomplete is functionally nonresponsive for sufficiently large projects on .600. on my project, it fails to find anything whatsoever after the first use within a reasonable delay
i'd like to add that the large project does NOT need to be currently open for this to happen. you can open a large project, then open another small project (like the platformer example project) in its stead, and the issue will persist on the small project
https://github.com/YoYoGames/GameMaker-Bugs/issues/6447 also exhibits this 'previously opened large project' peculiarity
Ive been unable to reproduce this using the suggested larger projects and even some others we had to hand. Im going to close this as verified in IDE v2024.1100.0.623 Runtime v2024.1100.0.649
For affected users, should you continue to encounter this please do report back
Description
Another bug that I haven't been able to reproduce in a smaller project. In my main project, autocomplete is often very very slow, or doesn't work at all. Sometimes it only autocompletes when typing up to a certain number of characters.
https://github.com/YoYoGames/GameMaker-Bugs/assets/100942509/311055e7-38be-4f88-8c07-c81d5a702de8
Steps To Reproduce
Start typing any variable or function that exists in the current scope, one character at a time, and watch the autocomplete window.
Which version of GameMaker are you reporting this issue for?
IDE v2024.400.0.532 Runtime v2024.400.0.551
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
5ce49f93-7cc6-4a45-9377-5955fdc8e28a