Open Glim888 opened 4 months ago
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phy_particle_flag_wall_bug.zip
Sorry, I would like reopen it.
I am wondering, if you guys could fix this, because I need it pretty bad for my game, which is a water simulator with more than 10mio downloads on all platforms:
https://play.google.com/store/apps/details?id=com.gaming_apps.water_physics_simulation
The bug seems easy to fix, because I figured out, when this happens:
As you can see in the video below, the particles stop to collide with the terrain, if I add the phy_particle_flag_wall flag to a particle, that touches the terrain.
https://github.com/YoYoGames/GameMaker-Bugs/assets/30154346/7e3fac9f-d74b-4bc6-84f3-92be1cc41917
@jackerley thanks for self-assigning this. This will help me with my game, I appreciate this a lot. :)
If you need any help or more hints, then let me know.
Any updates in this issue? I'm observing the same problems.
Description
If I set physics_particles from phy_particle_flag_water to phy_particle_flag_wall and then back to phy_particle_flag_water,
then the particles do not collide correctly anymore. The problem is, if I convert particles to phy_particle_flag_wall, then the collisions stop to work correctly.
See video
https://github.com/YoYoGames/GameMaker-Bugs/assets/30154346/8e70e4f1-e501-4131-b6d3-2e3273c76602
Expected Change
The particles should not lose their collision-ability after being converted from phy_particle_flag_wall back to any other flag
Steps To Reproduce
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.2.0 (Monthly), 2022.0.2 (LTS), 2024.400 (Betas)
Which platform(s) are you seeing the problem on?
Windows
Contact Us Package Attached?
Sample Project Added?