Closed gm-bug-reporter[bot] closed 6 months ago
Thanks for reporting this issue, but in order to investigate we will need a small project which shows this issue. Please report this issue again, but ensure you have a suitable project open at the time and you have checked the “Include Project” option on the bug form.
Description
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.2.0.163/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\user\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- OperaGX Run
Loaded Macros from C:\Users\user\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\q_7736A669\macros.json Options: C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.2.0.163\bin\platform_setting_defaults.json Options: C:\Users\user\AppData\Roaming/GameMakerStudio2\ff14ppy_2672088\local_settings.json Options: C:\Users\user\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\q_7736A669\targetoptions.json Setting up the Asset compiler C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.2.0.163/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="q" /td="C:\Users\user\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\user\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\q_7736A669" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.2.0.163" /zpuf="C:\Users\user\AppData\Roaming/GameMakerStudio2\ff14ppy_2672088" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eA==" /m=operagx /tgt=17179869184 /nodnd /cfg="Default" /o="C:\Users\user\AppData\Local\GameMakerStudio2\GMS2TEMP\q_19BF73CA_VM" /sh=True /optionsini="C:\Users\user\AppData\Local\GameMakerStudio2\GMS2TEMP\q_19BF73CA_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.2.0.163\BaseProject\BaseProject.yyp" "C:\Users\user\Desktop\PPY_G AME\Gm2\Phantasist_game\q.yyp" /preprocess="C:\Users\user\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\q_7736A669" Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 833.2138ms Loaded Project: q finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 32.1718ms Loaded Project: yy_sdf_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 21.184ms Loaded Project: yy_sdf_effect_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 26.8826ms Loaded Project: __yy_sdf_blur_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 15.8921ms Loaded Project: _filter_tintfilter finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 20.8283ms Loaded Project: _filter_contrast finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 11.9483ms Loaded Project: _filter_vignette finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 12.31ms Loaded Project: _filter_old_film finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 11.7074ms Loaded Project: _filter_heathaze finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 11.8987ms Loaded Project: _effect_glow finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 12.1354ms Loaded Project: _filter_twirl_distort finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 11.906ms Loaded Project: _filter_colour_balance finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 12.2721ms Loaded Project: GMPresetParticles finished. Release build Options: C:\Users\user\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\q_7736A669\ExtensionOptions.json Options: C:\Users\user\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\q_7736A669\PlatformOptions.json Options: C:\Users\user\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\q_7736A669\preferences.json Options: C:\Users\user\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\q_7736A669\MainOptions.json [Compile] Run asset compiler C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.2.0.163/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="q" /td="C:\Users\user\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\user\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\q_7736A669" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.2.0.163" /zpuf="C:\Users\user\AppData\Roaming/GameMakerStudio2\ff14ppy_2672088" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eA==" /m=operagx /tgt=17179869184 /nodnd /cfg="Default" /o="C:\Users\user\AppData\Local\GameMakerStudio2\GMS2TEMP\q_19BF73CA_VM" /sh=True /optionsini="C:\Users\user\AppData\Local\GameMakerStudio2\GMS2TEMP\q_19BF73CA_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.2.0.163\BaseProject\BaseProject.yyp" "C:\Users\user\Desktop\PPY_G AME\Gm2\Phantasist_game\q.yyp" /debug /optionsini="C:\Users\user\AppData\Local\GameMakerStudio2\GMS2TEMP\q_19BF73CA_VM\options.ini" /bt=run /rt=vm Looking for built-in fallback image in C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.2.0.163\bin\BuiltinImages Compile Constants...finished. Remove DnD...finished. Compile Scripts...finished. Compile Rooms...finished..... 4 CC empty Compile Objects...System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at GMAssetCompiler.GMLCompile.ParseArrayStructExpressionFollowing(List
1 _pass2, Boolean _fFollowDot, GMLToken& _dotToken, Int32& ret, List
1& t, GMLToken tok, Int32& indexTokFunction) at GMAssetCompiler.GMLCompile.ParseArrayLiteral(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseTerm(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseVariable2(List1 _pass3, List
1 _pass2, Int32 _index, Boolean fAllowFunctionCall) at GMAssetCompiler.GMLCompile.ParseExpression6(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression5(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression4(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression3(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression2(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression1b(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression1a(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression1(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpressionNullish(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpressionTernary(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseArrayLiteral(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseTerm(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseVariable2(List1 _pass3, List
1 _pass2, Int32 _index, Boolean fAllowFunctionCall) at GMAssetCompiler.GMLCompile.ParseExpression6(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression5(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression4(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression3(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression2(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression1b(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression1a(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression1(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpressionNullish(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpressionTernary(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseExpression(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseAssignment(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.ParseStatement(List1 _pass3, List
1 _pass2, Int32 _index) at GMAssetCompiler.GMLCompile.Compile(GMAssets _assets, String _name, String _script, List`1& _errors, Boolean _expression, Boolean _constant, Boolean& _isEmpty) finished.... 77 empty events Compile Timelines...finished. Compile Triggers...finished. Compile Extensions...finished. Global scripts...finished. finished. collapsing enums. Final Compile...finished. Looking for built-in particle images in C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.2.0.163\bin\assetcompiler\ParticleImages Saving IFF file... C:\Users\user\AppData\Local\GameMakerStudio2\GMS2TEMP\q_19BF73CA_VM\q.unx Writing Chunk... GEN8 size ... -0.00 MB option_game_speed=60 Writing Chunk... OPTN size ... 0.00 MB Writing Chunk... LANG size ... 0.00 MB Writing Chunk... EXTN size ... 0.00 MB Writing Chunk... SOND size ... 0.00 MB Writing Chunk... AGRP size ... 0.00 MB Writing Chunk... SPRT size ... 0.00 MB Writing Chunk... BGND size ... 0.64 MB Writing Chunk... PATH size ... 0.01 MB Writing Chunk... SCPT size ... 0.00 MB Writing Chunk... GLOB size ... 0.01 MB Writing Chunk... SHDR size ... 0.00 MB Writing Chunk... FONT size ... 0.00 MB Writing Chunk... TMLN size ... 0.00 MB Writing Chunk... OBJT size ... 0.00 MB Writing Chunk... FEDS size ... 0.23 MB Writing Chunk... ACRV size ... 0.00 MB Writing Chunk... SEQN size ... 0.00 MB Writing Chunk... TAGS size ... 0.08 MB Writing Chunk... ROOM size ... 0.00 MB Writing Chunk... DAFL size ... 0.25 MB Writing Chunk... EMBI size ... 0.00 MB Writing Chunk... PSEM size ... 0.00 MB Writing Chunk... PSYS size ... 0.00 MB Writing Chunk... TPAGE size ... 0.00 MB Texture Group - YY0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUPNAME Texture Group - GameTexture_Character Texture Group - GameTexture_Phone Texture Group - GameTexture_BarrageGame Texture Group - Default Texture Group - GameTexture_Cutscene Texture Group - GameTexture_Effect Texture Group - GameTexture_Minigame Texture Group - GameTexture_Rhythm Writing Chunk... TGIN size ... 0.10 MB Writing Chunk... CODE size ... 0.01 MB Writing Chunk... VARI size ... 0.96 MB Writing Chunk... FUNC size ... 0.09 MB Writing Chunk... FEAT size ... 0.04 MB Writing Chunk... STRG size ... 0.00 MB Writing Chunk... TXTR size ... 0.35 MB 0 Compressing texture... writing texture yy0fallbacktexture.png_yyg_auto_gen_tex_group_name__0.yytex... 1 Compressing texture... writing texture default_0.yytex... 2 Compressing texture... writing texture default_1.yytex... 3 Compressing texture... writing texture default_2.yytex... 4 Compressing texture... writing texture default_3.yytex... 5 Compressing texture... writing texture gametexture_barragegame_0.yytex... 6 Compressing texture... writing texture gametexture_barragegame_1.yytex... 7 Compressing texture... writing texture gametexture_barragegame_2.yytex... 8 Compressing texture... writing texture gametexture_character_0.yytex... 9 Compressing texture... writing texture gametexture_cutscene_0.yytex... 10 Compressing texture... writing texture gametexture_effect_0.yytex... 11 Compressing texture... writing texture gametexture_effect_1.yytex... 12 Compressing texture... writing texture gametexture_minigame_0.yytex... 13 Compressing texture... writing texture gametexture_phone_0.yytex... 14 Compressing texture... writing texture gametexture_rhythm_0.yytex... Writing Chunk... AUDO size ... 22.53 MB Writing Chunk... SCPT size ... -0.00 MB Writing Chunk... DBGI size ... 0.01 MB Writing Chunk... INST size ... 0.62 MB Writing Chunk... LOCL size ... 0.00 MB Writing Chunk... DFNC size ... 0.04 MB Writing Chunk... STRG size ... 0.01 MB Stats : GMA : Elapsed=3157.4562 Stats : GMA : sp=1330,au=158,bk=6,pt=0,sc=863,sh=21,fo=0,tl=0,ob=767,ro=42,da=2,ex=0,ma=26,fm=0x5000B31D7DFE22B0 C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.2.0.163/bin/assetcompiler/windows/x64/GMAssetCompiler.dll exited with non-zero status (1) elapsed time 00:00:05.3944926s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.2.0.163/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\user\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- OperaGX Run started at 04/29/2024 06:06:25 FAILED: Run Program Complete For the details of why this build failed, please review the whole log above and also see your Compile Errors window.the Compile error window not show error is
Which version of GameMaker are you reporting this issue for?
IDE v2024.2.0.132 Runtime v2024.2.0.163
Which operating system(s) are you seeing the problem on?
Windows 10.0.22621.0
c3436eef-cbea-425b-a5c5-361698e51c32