As it can be seen from the following image, Feather marks _clientID as an incorret type with the message:
The type 'Array' appears where the type 'Id.Socket' is expected
However, some lines above, the exact same function is used and Feather recognizes it OK.
Description
As it can be seen from the following image, Feather marks _clientID as an incorret type with the message: The type 'Array' appears where the type 'Id.Socket' is expected
However, some lines above, the exact same function is used and Feather recognizes it OK.
Contact Us Package: BUG.zip
Expected Change
Feather should detect OK for the variable _clientID that it was an Id.Socket, not an 'Array'
Steps To Reproduce
See above.
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.4.0 (Monthly)
Which operating system(s) are you seeing the problem on?
Windows 10
Are you running GameMaker from inside your Steam library?
No
Contact Us Package Attached?
Sample Project Added?