Closed gm-bug-reporter[bot] closed 1 week ago
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Description
Whenever a filter or effect is actived in a room, the view cameras always ignore what they should be showing and render the full screen scaled to the aspect ratio of the camera. This happens to any layer with a filter enabled. Both through an object controlled filter and a layer controlled filter.
Steps To Reproduce
Have multiple cameras on a viewport and have a filter enabled.
Which version of GameMaker are you reporting this issue for?
IDE v2024.4.0.137 Runtime v2024.4.0.168
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
Which platform(s) are you seeing the problem on?
Windows
865c08b7-e8d3-49c6-bf12-2c64bda6737d