Closed DragoniteSpam closed 1 week ago
Hi, you are calling layer_force_draw_depth(true, 0); which forces the tilemap to be drawn at depth 0, removing this call will allow you to render the tilemap at your requested depth.
That takes precedence over gpu_set_depth? Interesting
Description
According to #4741 gpu_set_depth should now affect tilemaps, but it does not.
Steps To Reproduce
Run the sample project, notice the tilemap not cosining up and down in 3D space
Which version of GameMaker are you reporting this issue for?
IDE v2024.4.0.137 Runtime v2024.4.0.168
Which operating system(s) are you seeing the problem on?
Windows 10.0.19045.0
24309048-56f0-4223-ad95-02505552703e