Closed FieldCodeFarmer closed 2 weeks ago
I'm going to close this issue for now as the issue described is not something that is solvable in the context of the Hard Drop Shadow filter. The filter is applied in screen space, once the layer it is on has been drawn to the screen. This means anything that is not drawn to the screen cannot produce a drop shadow. If you need off screen objects to produce a drop shadow you'll need to look into other methods that draw the drop shadow during the drawing of the layer rather than as a post processing filter.
Description
I used 16 automap in the room, hard drop shadow on the tiles and offset 64, 64. As a result, the part beyond the screen is not drawn.
https://github.com/YoYoGames/GameMaker-Bugs/assets/98365859/cd106177-03da-4b72-b254-42f54d225650
bug.zip
Expected Change
No response
Steps To Reproduce
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.4.0 (Monthly)
Which platform(s) are you seeing the problem on?
Windows
Contact Us Package Attached?
Sample Project Added?