Closed gm-bug-reporter[bot] closed 2 weeks ago
Updated sample project that shows the problem could be seen using draw_self as well. Also contains the fix with a toggle for visibility sprite_disappear_bug.zip
Can see that new functions have been added for controlling whether the culling operation takes place or not, so these will need documenting and testing.
Would be great if these functions also worked not only with drawsprite calls but also with drawsurface, draw_tilemap or anything that uses the internal culling.
Looks like this and FR #4530 are about the same thing, so the other one might also get closed?
Description
When drawing sprites with a perspective camera and updating their position in the vertex shader, the sprite seems to disapear when the camera moves. Their draw events seems to be executed but the sprite is not drawn.
Steps To Reproduce
Which version of GameMaker are you reporting this issue for?
IDE v2024.4.0.137 Runtime v2024.4.0.168
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
Which platform(s) are you seeing the problem on?
Android, Windows
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