Open KormexGit opened 3 weeks ago
I wrote this inside a moment for a sequence with a single instance track:
show_debug_message(self.activeTracks[0]);
Looking through it, I found a large number of properties that are NOT listed in the manual. Here's what I got. Each variable listed at https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct.htm has a //Present comment, and everything not listed has the //Missing comment
{ colouradd : [ 0,0,0,0 ], //Missing from the manual spriteIndex : -1, //Missing emitterIndex : -1, //Present in the manual soundIndex : -1, //Present instanceID : 100001, //Missing sequenceID : -1, //Missing frameSizeX : -1, //Present frameSizeY : -1, //Present characterSpacing : -1, //Present lineSpacing : -1, //Present paragraphSpacing : -1, //Present thickness : 0, //Missing coreColor : [ 0,0,0,0 ], //Missing coreColour : [ 0,0,0,0 ], //Duplicate glowStart : 0, //Missing glowEnd : 0, //Missing glowColor : [ 0,0,0,0 ], //Missing glowColour : [ 0,0,0,0 ], //Duplicate outlineDist : 0, //Missing outlineColor : [ 0,0,0,0 ], //Missing outlineColour : [ 0,0,0,0 ], //Duplicate shadowSoftness : 0, //Missing shadowOffsetX : 0, //Missing shadowOffsetY : 0, //Missing shadowColor : [ 0,0,0,0 ], //Missing shadowColour : [ 0,0,0,0 ], //Duplicate effectsEnabled : 0, //Missing glowEnabled : 0, //Missing outlineEnabled : 0, //Missing dropShadowEnabled : 0, //Missing track : { //Present, contents omitted, see below}, parent : -1, //Present activeTracks : [ ], //Present posx : 0, //Present xorigin : 0, //Present yorigin : 0, //Present gain : 1, //Present sequence : -1, //Missing posy : 0, //Present rotation : 0, //Missing scalex : 1, //Present scaley : 1, //Present pitch : 1, //Present falloff : 0, //Missing imageindex : 0, //Present imagespeed : 1, //Present matrix : [ 1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1 ], //Present colormultiply : [ 1,1,1,1 ], //Present colourmultiply : [ 1,1,1,1 ], //Duplicate coloradd : [ 0,0,0,0 ] //Duplicate }
Next, we have the tracks struct I left out above. The page for that struct is here: https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct.htm There were several track structs nested, so I removed duplicates to not make it crazy long.
track : { traits : 0, //Missing enabled : 1, //Missing linked : 0, //Missing visible : 1, //Missing linkedTrack : -1, //Missing tracks : [ //Missing { //Repeat values omitted for brevity keyframes : [//Present, contents omitted] subType : 15 //Missing }, { //Repeat values omitted for brevity interpolation : 1, //Missing type : 3, //Missing }, //A couple more repeated track structs omitted since they were the same values ], name : "Object10", //Present type : 14, //Present subType : 0 //Missing },
And finally, the keyframe struct, which is just missing one value. Manual page here: https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Keyframe_Struct.htm
keyframes :[ { channels : [ //Present, contents omitted], frame : 0, //Present length : 1, //Present stretch : 0, //Present disabled : 0 //Missing } ]
YYZ of project I used to get the above:
Sequence Docs.zip
https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct.htm
Description
I wrote this inside a moment for a sequence with a single instance track:
Looking through it, I found a large number of properties that are NOT listed in the manual. Here's what I got. Each variable listed at https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct.htm has a //Present comment, and everything not listed has the //Missing comment
Next, we have the tracks struct I left out above. The page for that struct is here: https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct.htm There were several track structs nested, so I removed duplicates to not make it crazy long.
And finally, the keyframe struct, which is just missing one value. Manual page here: https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Keyframe_Struct.htm
YYZ of project I used to get the above:
Sequence Docs.zip
Manual Link
https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct.htm