YoYoGames / GameMaker-Bugs

Public tracking for GameMaker bugs
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In-Game: collision_line() accuracy when checking against tiles got worse in 2024.4 #5832

Closed DarkD04 closed 2 weeks ago

DarkD04 commented 2 weeks ago

Description

After new update of gamemaker came out, tile collision started having some mysterious issues with some shapes, seems like its only collision_line issue. here are some gif examples:

Runner_iGkU7jTtBH

this one is old issue, flipped tiles are weird one some shapes Runner_qtHwFysFur

Here's source for you guys to check out, branch name is april2024-bug-report and it has everything you need in it here, some useful debug keys [TAB: No clip mode and F9 to toggle collision view on and off] https://github.com/DarkD04/Harmony-Framework/tree/april2024-bug-report

Expected Change

The accuracy to be restored to 2024.2 (or better, if possible)

Steps To Reproduce

  1. Just play the game

How reliably can you recreate this issue using your steps above?

Always

Which version of GameMaker are you reporting this issue for?

2024.4.0 (Monthly)

Which platform(s) are you seeing the problem on?

Windows

Contact Us Package Attached?

Sample Project Added?