Open charlesmlamb opened 6 months ago
also, or instead of closing this fast, or could we talk about this
it's a deal breaker, or if one doesn't feel good when using a feature
this could really make the engine better for all
that's all, or #thx . .
is there a way you could have two different preferences for visual script in the engine
one that's the current one, or then one that is the classic canvas
the best have ever tried is Flax Engine, or that gives a pro feel, or works
Personally, I'm not convinced about this approach specifically. I feel like my eyes would dart around a lot trying to piece together what goes where.
If I had to pick a system for visual block-based programming, I'd rather use something like Scratch approach instead, which to me feels a lot more concise and easier to figure out the sequence of instructions, and also what goes where. I feel like the code below would require a massive sprawling set of nodes in the originally proposed solution:
Of course, people's milage may vary. But I figured if we're discussing completely rebuilding GML Visual, it's good to have a variety of options for people to decide which they like best.
Also, I'm not a huge fan of keeping multiple GML Visual modes, since it means more work for YYG to maintain both, making it even less likely for them to expand upon GML Visual altogether.
None of two pictures in first comment are readable for newbies. It might looks nice for advanced devs, but not for newbies.
ohh, or what was thinking was to have two different, or however keep GML, the current system
it's much easier to create branching, advanced code from sequences
note, or the first image was to say what wanted, and the second image was to say how working in GML isn't the best atm, or why wish to have something similar to Flax
gonna keep learning, or seeing how GML works, or also #thx for the answer, or think you're both right, or that those are good reasons to keep the current system, or not sure
Is your feature request related to a problem?
this is perhaps more a bug, or citicism, or suggestion for the engine
visual script works, or it's also simple to learn, or code
where most programs have a canvas, or one places the nodes as one wants, or here one's forced to create specific structure
it'd be cool if there was branching, or to connect, or use math nodes, or that think Godot 3 - series was good
to me the system in Gamemaker gives a poor overview, or also options to add math, or avoid any, or all written code, or that's why think it could be better
it's also very pretty, or perhaps extra visual because of that, or to me gives a glitchy experience, or etc
Describe the solution you'd like
the best ever visual script, or that's friendly to artistic, or also non - artistic visual coders that know of is this
Flax Engine
the system in Godot was also better
what wish to request, or to make visual script easier to use, or follow
that to look to those two systems
the issue, or that Gamemaker creates these ' pretty ', or very artistic looking graphs, or that it's super artistic
as someone that has to use the system, or it's a deal breaker
most other engines feel better
choice is to find another engine, or suffer through a poor implementation of visual script, or also for artists, or where it doesn't make sense, except it's ' pretty ', or different from other engines
quality of life in Gamemaker is 2 // 10
quality of life in Flax Engine is 9 // 10
quality of life in Godot is when they had visual script 8 // 10
suggestion is to add the best visual script to Gamemaker, or that the current one is rather bad, or creates needless effects, or look, or too much art - looking graphs
the rest of the engine is amazing, or updating this feature could make everything better, or also easier to learn
it'd also be nice with customization options, or to have a few editor settings, saturation, or colorization
result could be a much better visual script language, or to work there
think of adding math boxes, or also Unity Bolt is quite cool
Describe alternatives you've considered
learn written code, or to a non - coder that's a deal breaker
when making art, or moving to written code takes hours, or one has to change thinking, or etc
visual script is important, or to all artists, or teams
please make it better, or that's all
Additional context
No response