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Runner.exe exited with non-zero status (-1073741819) #5871

Closed gm-bug-reporter[bot] closed 2 weeks ago

gm-bug-reporter[bot] commented 2 weeks ago

Description

The project fails after I exit not while the project is running. I have reinstalled and updated my software several times and the issue will disappear for about a day, but will come right back. The error also references the compile window to check for details; the compile window always shows that there are no errors.

"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\dwars\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run

Loaded Macros from C:\Users\dwars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Deathslaye_94BBCDAC_A1AE9EB4\macros.json Options: C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168\bin\platform_setting_defaults.json Options: C:\Users\dwars\AppData\Roaming/GameMakerStudio2\dwarsinsky_4834\local_settings.json Options: C:\Users\dwars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Deathslaye_94BBCDAC_A1AE9EB4\targetoptions.json Setting up the Asset compiler C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Deathslayer 2" /td="C:\Users\dwars\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\dwars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Deathslaye_94BBCDAC_A1AE9EB4" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168" /zpuf="C:\Users\dwars\AppData\Roaming/GameMakerStudio2\dwarsinsky_4834" /prefabs="C:\ProgramData/GameMakerStudio2/Prefabs" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eA==" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\dwars\AppData\Local\GameMakerStudio2\GMS2TEMP\Deathslayer_2_6EC4E348_VM" /sh=True /optionsini="C:\Users\dwars\AppData\Local\GameMakerStudio2\GMS2TEMP\Deathslayer_2_6EC4E348_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMaker Studio2/Cache/runtimes\runtime-2024.4.0.168\BaseProject\BaseProject.yyp" "C:\Users\dwars\Documents\GameMakerStudio2\Deathslayer 2\Deathslayer 2.yyp" /preprocess="C:\Users\dwars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Deathslaye_94BBCDAC_A1AE9EB4" Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 466.1713ms Loaded Project: Deathslayer 2 finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 37.4458ms Loaded Project: yy_sdf_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 16.707ms Loaded Project: yy_sdf_effect_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 15.6092ms Loaded Project: yy_sdf_blur_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 27.2219ms Loaded Project: GMPresetParticles finished. Release build Options: C:\Users\dwars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Deathslaye_94BBCDAC_A1AE9EB4\ExtensionOptions.json OptionsIni Options: C:\Users\dwars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Deathslaye_94BBCDAC_A1AE9EB4\PlatformOptions.json [Compile] Run asset compiler C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Deathslayer 2" /td="C:\Users\dwars\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\dwars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Deathslaye_94BBCDAC_A1AE9EB4" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168" /zpuf="C:\Users\dwars\AppData\Roaming/GameMakerStudio2\dwarsinsky_4834" /prefabs="C:\ProgramData/GameMakerStudio2/Prefabs" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eA==" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\dwars\AppData\Local\GameMakerStudio2\GMS2TEMP\Deathslayer_2_6EC4E348_VM" /sh=True /optionsini="C:\Users\dwars\AppData\Local\GameMakerStudio2\GMS2TEMP\Deathslayer_2_6EC4E348_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMaker Studio2/Cache/runtimes\runtime-2024.4.0.168\BaseProject\BaseProject.yyp" "C:\Users\dwars\Documents\GameMakerStudio2\Deathslayer 2\Deathslayer 2.yyp" /debug /bt=run /rt=vm /64bitgame=true Looking for built-in fallback image in C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168\bin\BuiltinImages Compile Constants...finished. Remove DnD...finished. Compile Scripts...finished. Compile Rooms...finished..... 0 CC empty Compile Objects...finished.... 7 empty events Compile Timelines...finished. Compile Triggers...finished. Compile Extensions...finished. Global scripts...finished. finished. collapsing enums. Final Compile...finished. Saving IFF file... C:\Users\dwars\AppData\Local\GameMakerStudio2\GMS2TEMP\Deathslayer_2_6EC4E348_VM\Deathslayer 2.win Writing Chunk... GEN8 size ... -0.00 MB option_game_speed=60 Writing Chunk... OPTN size ... 0.00 MB Writing Chunk... LANG size ... 0.00 MB Writing Chunk... EXTN size ... 0.00 MB Writing Chunk... SOND size ... 0.00 MB Writing Chunk... AGRP size ... 0.00 MB Writing Chunk... SPRT size ... 0.00 MB Writing Chunk... BGND size ... 0.04 MB Writing Chunk... PATH size ... 0.00 MB Writing Chunk... SCPT size ... 0.00 MB Writing Chunk... GLOB size ... 0.00 MB Writing Chunk... SHDR size ... 0.00 MB Writing Chunk... FONT size ... 0.02 MB Writing Chunk... TMLN size ... 0.00 MB Writing Chunk... OBJT size ... 0.00 MB Writing Chunk... FEDS size ... 0.04 MB Writing Chunk... ACRV size ... 0.00 MB Writing Chunk... SEQN size ... 0.00 MB Writing Chunk... TAGS size ... 0.00 MB Writing Chunk... ROOM size ... 0.00 MB Writing Chunk... DAFL size ... 0.02 MB Writing Chunk... EMBI size ... 0.00 MB Writing Chunk... PSEM size ... 0.00 MB Writing Chunk... PSYS size ... 0.00 MB Writing Chunk... TPAGE size ... 0.00 MB Texture Group - YY0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUPNAME Texture Group - Default Writing Chunk... TGIN size ... 0.02 MB Writing Chunk... CODE size ... 0.00 MB Writing Chunk... VARI size ... 0.10 MB Writing Chunk... FUNC size ... 0.02 MB Writing Chunk... FEAT size ... 0.01 MB Writing Chunk... STRG size ... 0.00 MB Writing Chunk... TXTR size ... 0.07 MB 0 Compressing texture... writing texture yy0fallbacktexture.png_yyg_auto_gen_tex_group_name0.yytex... 1 Compressing texture... writing texture default_0.yytex... Writing Chunk... AUDO size ... 0.26 MB Writing Chunk... SCPT size ... -0.00 MB Writing Chunk... DBGI size ... 0.00 MB Writing Chunk... INST size ... 0.06 MB Writing Chunk... LOCL size ... 0.00 MB Writing Chunk... DFNC size ... 0.01 MB Writing Chunk... STRG size ... 0.00 MB Writing Audio Group BGM Writing Audio Group SFX Stats : GMA : Elapsed=1199.8169 Stats : GMA : sp=188,au=62,bk=6,pt=0,sc=90,sh=4,fo=2,tl=0,ob=102,ro=3,da=0,ex=0,ma=10,fm=0x4000B21D6DF802A0 Igor complete. [Run] Run game C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/windows/x64/Runner.exe -game "C:\Users\dwars\AppData\Local\GameMakerStudio2\GMS2TEMP\Deathslayer_2_6EC4E348_VM\Deathslayer 2.win" Setting scheduler resolution to 1 DirectX11: Using hardware device Collision Event time(microsecs)=172 Variable_Global_Init() PrepareGame() Audio_Init() Attempting to set gamepadcount to 12 Game_Prepare() Script_Prepare() TimeLine_Prepare() Object_Prepare() Room_Prepare() Finished PrepareGame() Run_Start Done g_EffectsManager.Init() Done RenderStateManager CreateColPairs took 0.000000s 9 usecs for 103 object types obj_col_numb=0 physobjcount=0 resizes 0 final size 0 Done ObjectLists Done Extension_Initialize About to startroom Audio group 2 -> Loading... Audio group 1 -> Loading... Total memory used = 16493500 (0x00fbabbc) bytes 15.73MB Free memory = 6121048 (0x005d6658) bytes 5.84MB Peak memory used = 20141776 (0x013356d0) bytes 19.21MB **. Entering main loop. **. Audio group 1 -> Loaded Audio group 2 -> Loaded

game_end###0

Attempting to set gamepadcount to 0 Script_Free called with 90 and global 2

C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/windows/x64/Runner.exe exited with non-zero status (-1073741819) elapsed time 00:00:39.7539109s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\dwars\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 05/17/2024 06:52:43 FAILED: Run Program Complete For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

Steps To Reproduce

I think that this is related to the IDE version, but I can't seem to confirm that because reinstalling and updating only seems to help temporarily.

Which version of GameMaker are you reporting this issue for?

IDE v2024.4.0.137 Runtime v2024.4.0.168

Which operating system(s) are you seeing the problem on?

Windows 10.0.22631.0

25d8d863-9872-4414-9249-52e7fd4123df

YYDan commented 2 weeks ago

It's unlikely to be due to the IDE version and reinstalling GameMaker probably won't make any difference, as this problem is an in-game silent crash:

C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/windows/x64/Runner.exe exited with non-zero status

We'll need to see the project itself so we can try to reproduce the crash and also to see the code that's being called at that time.

Please re-report this, but as an in-game bug and then allow GameMaker to include the project when it asks, please.