Most of the code exists but is commented out. But it looks like it uses some old windowing behaviour, instead of the new Fullscreen JavaScript API.
Describe the solution you'd like
Implement these two functions so they may be used on sites like Newgrounds and Itch.io to enter, exit, and detect fullscreen mode. (I am not the first person to encounter this problem, either: https://www.newgrounds.com/bbs/topic/1472969)
Describe alternatives you've considered
I have been getting around this by manually modifying my own local version of the runner source code:
function window_set_fullscreen(_full) {
let full_curr = window_get_fullscreen();
if (full_curr == _full) return;
if (_full) {
document.documentElement.requestFullscreen();
} else {
document.exitFullscreen();
}
}
function window_get_fullscreen() {
if (!document.fullscreenEnabled) {
return false;
}
return document.fullscreenElement != null;
}
Additional context
Does this also need to be supported on the GX.games web export? I want to say no because it uses WASM, but you never know.
Is your feature request related to a problem?
The
window_set_fullscreen
andwindow_get_fullscreen
functions are disabled in the HTML5 runner code: https://github.com/YoYoGames/GameMaker-HTML5/blob/bd3dbbf773948d0342859eadfac1bef8f141a260/scripts/functions/Function_Window.js#L91-L96Most of the code exists but is commented out. But it looks like it uses some old windowing behaviour, instead of the new Fullscreen JavaScript API.
Describe the solution you'd like
Implement these two functions so they may be used on sites like Newgrounds and Itch.io to enter, exit, and detect fullscreen mode. (I am not the first person to encounter this problem, either: https://www.newgrounds.com/bbs/topic/1472969)
Describe alternatives you've considered
I have been getting around this by manually modifying my own local version of the runner source code:
Additional context
Does this also need to be supported on the GX.games web export? I want to say no because it uses WASM, but you never know.