Closed ClooverDev closed 4 weeks ago
Just wanna comment that it happens anywhere on the program, not specifically the sequence editor, it just happened with me a few seconds ago while attempting to create a new object.
Hi @ClooverDev, hope you're well.
Have been looking into this, but unfortunately haven't been able to reproduce it yet.
1) Does this only occur after the program has been open for a while (ie, an hour or two)? Or have you seen it happen relatively recently after the IDE has been opened.
2) From the callstack above, I can see the exception is being thrown from SequenceEditorModule.Copy()
. Had you used the Copy shortcut before the exception was thrown? Or was it thrown once the tracks had been re-ordered?
3) Your comment about seeing the issue after creating a new object - was this created via hotkey?
4) Do you have any more callstacks from your ui.log I could look at? It might help me narrow it down.
Many thanks
Hi @SmithTom6304, thanks for reaching out
I've been using in the past days and it doesn't seem to be repeating, but as I was looking into the error and I couldn't point out exactly what was causing the crash. Sorry if I can't be in much help, just wanted to know if it's indeed a error on the software or an problem caused by whatever I'm doing.
Just to mention, the error is happening mainly from a Copy action, like copying either a existing sequence or object was causing the sudden crash to occur, without any messages or anything, I don't know much after that.
I'll list the log gz files if it's from any help. ui-2024-07-16-01-42-49.gz ui-2024-07-22-05-37-31.gz ui-2024-07-12-02-35-21.gz
Think this may actually have been two separate issues.
1) From the ui logs you sent, I can see the vast majority of the exceptions are being thrown from ResourceMenuHelper.CreateNewResource(Type _type)
. These will have been occurring from https://github.com/YoYoGames/GameMaker-Bugs/issues/6678, which was fixed a few weeks ago now (and explains why the issue stopped occurring in your previous comment).
2) The other exceptions are all being thrown from SequenceEditorModule.Copy()
. I haven't been able to reproduce your issue, but I have added a couple extra checks in there that should hopefully catch any further exceptions.
Verified as per comment, thanks.
Description
Hi, I've updated my GameMaker Studio 2 to the latest version (IDE V2024.6.1.160 / Runtime v2024.6.1.208) and I've encountered an odd thing on the software.
It keeps closing without saving (unless I auto-save before it happens), nor does it show any warnings, it simply.. close. I just wanna know why it happens, specially that it is happening frequently as I use the program for about a hour or two.
Steps To Reproduce
No idea what's exactly making it happen, I just use any key shortcut, like the Ctrl + D to duplicate, Ctrl + G to create a new sequence, etc. As I use the software using the shortcuts, it just randomly closes the software without warning and without saving if I didn't save before.
Which version of GameMaker are you reporting this issue for?
IDE v2024.6.1.160 Runtime v2024.6.1.208
Which operating system(s) are you seeing the problem on?
Windows 10.0.19045.0
d0ac97d5-98ff-4b7b-90a6-3403df2cf8db