My room setup: Multiple tile layers, asset layers and instance layers.
With "Select from Any Layer" toggled on I can click on and manipulate instances and sprite assets as usualy.
But when I deselect an instance by clicking past an instance the following happens:
The option "Select from Any Layer" switches off
The tile layer gets selected
The editor immediately starts drawing with the tile I clicked on, the exact moment I click on it.
I don't know if the new behavior of working with tile layers is intended. If it is, it would be better to make it a separate tool in my opinion, because when I use this option I am thinking about placeable things like objects and sprites and I don't want to draw tiles whenever I misclick.
Steps To Reproduce
Setup a room with multiple tile layers and instance layers.
Fill them up
With "Select from Any Layer" toggled on, click on instances
Click past an instance and on a tile layer and see the following happening:
4.1 The option "Select from Any Layer" toggles off.
4.2 You immediately start drawing on the tile layer.
Which version of GameMaker are you reporting this issue for?
IDE v2024.800.0.597 Runtime v2024.800.0.620
Which operating system(s) are you seeing the problem on?
Description
My room setup: Multiple tile layers, asset layers and instance layers.
With "Select from Any Layer" toggled on I can click on and manipulate instances and sprite assets as usualy.
But when I deselect an instance by clicking past an instance the following happens:
I don't know if the new behavior of working with tile layers is intended. If it is, it would be better to make it a separate tool in my opinion, because when I use this option I am thinking about placeable things like objects and sprites and I don't want to draw tiles whenever I misclick.
Steps To Reproduce
Which version of GameMaker are you reporting this issue for?
IDE v2024.800.0.597 Runtime v2024.800.0.620
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
a802320f-6bd8-4fe5-b48f-945c7084e200