Open KormexGit opened 1 month ago
If anyone else runs into this, I worked around it by manually setting the frame to the final frame - 0.01 on animation finish, which will make it show the intended final image
if skeleton_animation_is_finished(0) {
skeleton_animation_set_frame(0, skeleton_animation_get_frames("Circle Fill") - 0.01);
}
Description
I have a spine sprite where I use a clipping mask to make a circle appear in a pie chart sort of way. In Spine, the final frame is the full circle:
Inside GameMaker however, the final frame looks like this:
There's no frame that looks like this in the animation when viewed in spine.
I've included both a sample project and the original spine project file: Spine Clipping Bug Files.zip
Expected Change
The final frame of the animation to match what's seen in spine
Steps To Reproduce
Run the sample project, and compare what shows up to what shows up in the attached spine project.
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.6.2 (Monthly), 2024.800 (Betas)
Which platform(s) are you seeing the problem on?
Windows
Contact Us Package Attached?
Sample Project Added?