Open gnysek opened 2 months ago
You need to enable Preferences -> Compiling -> show verbose compiler output (the asset compiler will then show you all the commands that it is using when executing external tools).
@rwkay I have it turned on, and it doesn't show such info, that's why I made FR for it. It shows output of that command, but not input.
It could be also a part of #7285 .
Is your feature request related to a problem?
When compiling audio assets, we're getting info like:
However, there's no info about what params were made to make such convert. Also, in case of crash when converting, it's hard to find what's the cause - having command + arguments which was used to convert, would help to find out to find solution (for example, if audio asset is broken, or contains some weird metadata/covers, that could help to check if it's fixed outiside of GameMaker).
Describe the solution you'd like
In addition to conversion log, show command used for converting, one line before log, like:
ffmpeg -i input.mp3 -c:a libvorbis -q:a 4 output.ogg
or sth.Describe alternatives you've considered
No response
Additional context
No response