In my project I'm loading long string-json using json_parse.
seems that garbage collector is ignoring some memory automatically, due if I call _gccollector the memory back to normally
Replicate
To confirm the issue you can:
Run the project in debug mode (we want see the memory)
Run the game in debug mode
Spam the SPACE key again to reload the figure
Repeat but uncomment the function _gccollector() in _ScrLoad script line 66 (memory don't is affected significantly)
GM-6960
In my project I'm loading long string-json using json_parse. seems that garbage collector is ignoring some memory automatically, due if I call _gccollector the memory back to normally
Replicate
To confirm the issue you can:
Repeat but uncomment the function _gccollector() in _ScrLoad script line 66 (memory don't is affected significantly)
!image-2023-02-20-10-48-05-505.png|thumbnail!