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crashed on start #7772

Open gm-bug-reporter[bot] opened 1 week ago

gm-bug-reporter[bot] commented 1 week ago

Description

crashed when opening

Steps To Reproduce

  1. before 1st closing commit to GIT which converts line ends to LF
  2. close IDE.
  3. reopen in 10secs.
  4. crashed.

Which version of GameMaker are you reporting this issue for?

IDE v2024.8.1.171 Runtime v2024.8.1.218

Which operating system(s) are you seeing the problem on?

Windows 10.0.19045.0

8c7e87a8-0ace-4173-9d08-7dc74fb444c3

YYDan commented 1 week ago

Not sure if this crash is actually related to Git usage at all - however, there is a separate open issue for pulling lots of files off Git when the IDE is open can cause a crash.

The previous run of GameMaker stops suddenly on the splash screen, it seems:

[17:10:35:611(72e5)] Audio Device Connected: Realtek Digital Output (Realtek(R) Audio)
[17:10:35:612(72e5)] Audio Device Connected: LEN T27h-2L (NVIDIA High Definition Audio)
[17:10:35:613(72e5)] Audio Device Connected: AI Noise-Canceling Speaker (ASUS Utility)
[17:10:35:679(72e5)] Checking network....

and that's it. The crash dump is then detected next time GM starts up.

We'll check the crash dump and see if this is the source control thing or not, but be aware that your ui.log does show that you're either firewalling GM from accessing certain addresses or you have a proxy/vpn server that's doing so. I can see that you cannot login/get a session token properly and your GM probably thinks it's offline. It's quite possible that you could stop any crashes just now by reviewing our permissions guide and ensuring you're not blocking GM.

Permissions FAQ

Note that we always link to this guide on the release notes page, as many users need to review their protection settings every time they install a new version of GameMaker.