If you try to reference an event (user event or alarm) that an object doesn't have, but a descendent object does, feather will still complain that the object doesn't have an event of that type (GM2025).
Interestingly, it does not do this if you call the event via event_perform, and I'm not sure if that's a separate bug or not
Steps To Reproduce
In the test project there's yellow squiggles on Line 2 and Line 4 of Script1
Which version of GameMaker are you reporting this issue for?
IDE v2024.8.1.171 Runtime v2024.8.1.218
Which operating system(s) are you seeing the problem on?
Description
If you try to reference an event (user event or alarm) that an object doesn't have, but a descendent object does, feather will still complain that the object doesn't have an event of that type (GM2025).
Interestingly, it does not do this if you call the event via event_perform, and I'm not sure if that's a separate bug or not
Steps To Reproduce
In the test project there's yellow squiggles on Line 2 and Line 4 of Script1
Which version of GameMaker are you reporting this issue for?
IDE v2024.8.1.171 Runtime v2024.8.1.218
Which operating system(s) are you seeing the problem on?
Windows 10.0.19045.0
25c34565-af4e-488d-bbd1-28a9712d6e13