For graphic assets I edit them with an external program (PSD) and then import the PNG into Gamemaker.
Having the name of the imported file readily available would help when I have a thousand sprites, as a lot of the times the asset names differ from the imported file names.
Is your feature request related to a problem?
Describe the solution you'd like
For graphic assets I edit them with an external program (PSD) and then import the PNG into Gamemaker.
Having the name of the imported file readily available would help when I have a thousand sprites, as a lot of the times the asset names differ from the imported file names.
Describe alternatives you've considered
No response
Additional context
No response