YoYoGames / GameMaker-Bugs

Public tracking for GameMaker bugs
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Building Projects: [GX.games] Zip package builds do not open the destination folder in a file explorer when successful #8410

Closed DragoniteSpam closed 4 days ago

DragoniteSpam commented 1 week ago

Description

For the uninitiated, this month's betas let you build the GX wasm runner as a regular HTML5(-like) game, meaning you can upload it anywhere. It's pretty cool.

Image

However, when you finish doing that

    Igor complete.
    Igor complete.
    elapsed time 00:00:15.6761219s for command "C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.707/bin/igor/windows/x64/Igor.exe" -j=8  -options="F:\GameMaker\Temp\GMS2TEMP\build.bff" -v -- OperaGX Package started at 11/14/2024 12:36:23
    SUCCESS: Package Program Complete
    Finished ZIP saved to F:\GameMaker\Projects\PlantSim\PlantSim.zip

it doesn't open the file in the file explorer like it does for pretty much every other build target.

Expected Change

Open the destination folder in the file explorer

Steps To Reproduce

  1. Start GameMaker
  2. Build something as a zip using the GX target
  3. See the issue

How reliably can you recreate this issue using your steps above?

Always

Which version of GameMaker are you reporting this issue for?

2024.1100 (Betas)

Which operating system(s) are you seeing the problem on?

Windows 10

Are you running GameMaker from inside your Steam library?

No

Sample Package Attached?

Sample Project Added?

scott-dunbar commented 6 days ago

blocked testing by https://github.com/YoYoGames/YoYoStudio/issues/10942

scott-dunbar commented 4 days ago

This issue is still occuring in IDE v2024.1100.0.693 Runtime v2024.1100.0.712 on MacIDE - finder is not opened at the location