YoYoGames / GameMaker-Bugs

Public tracking for GameMaker bugs
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Korean input does not work even in the beta version. #8458

Open OnlookerRian opened 2 days ago

OnlookerRian commented 2 days ago

Description

I had hoped for this issue to be resolved with each update, but since no progress has been made, I am reporting it again.

I will write more detailed reproduction steps.

Currently, this issue is manageable on Windows, but it is quite severe on macOS.

On macOS, if a Korean IME is present, input does not work at all, and even keyboard shortcuts fail to function.

I heard about these issues today at a meetup in Korea and received feedback from around 20 people regarding their inconvenience.

Looking at previous reports, I’ve seen that Japanese users have also expressed inconvenience regarding IME-related issues. This problem needs to be addressed.

For reference, these issues are not limited to the code editor but affect the entire IDE.

Steps To Reproduce

  1. Register the Korean keyboard through IME on Windows and manually switch to Korean input.
    Image

  2. If the code editor or ide does not have a Korean font, use an example font such as D2Coding and set it.

  3. Enter rkskekfk (expected output: 가나다라).

  4. From the rk input onward, when typing sequentially, the input does not register correctly after rk.

    • rk = 가
    • sk = 나
    • ek = 다
    • fk = 라

Which version of GameMaker are you reporting this issue for?

IDE v2024.1100.0.686 Runtime v2024.1100.0.707

Which operating system(s) are you seeing the problem on?

Windows 10.0.19045.0

e3998bac-ba1b-4a62-b1ef-1390ca02dcc5

yerumaku commented 17 hours ago

A solution was already proposed a few months ago in the above-mentioned problem, but due to other tasks related to the release of some functions, this fix has been postponed until next year.