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A bad HTTP request should not trigger an ASync HTTP event #8463

Open peardox opened 2 hours ago

peardox commented 2 hours ago

Description

In the attached example change the URL in the url to something non-sensical that can't succeed like http://fakesite.example.com/

This will show a HttpError in the console BUT we'll still get a phantom ASync - HTTP event

No event actually happened though

Expected Change

No response

Steps To Reproduce

  1. Import Project
  2. Run In Debug
  3. See the issue

How reliably can you recreate this issue using your steps above?

Always

Which version of GMRT are you reporting this issue for?

2024.8.1.171

Contact Us Package Attached?

Sample Project Added?

peardox commented 2 hours ago

Forgot package com.peardox.wsock.zip

Also...

Contact Us Package Attached? This .zip file is essential for all bug reports. Please build your project, so that you have a compiler log inside GameMaker, then open the Help menu inside GameMaker and run the "Create Your Contact Us Package" tool. Attach the .zip file GameMaker makes for you to this report (or upload it somewhere you trust and put the download link into your Description text - make sure the file is shared!).

Help menu has no such option...