As a counterpart to https://github.com/YoYoGames/GameMaker-Bugs/issues/8219, the same bug can be seen in iOS where the conditional code injection will not work when used on Plist files. This will not fail to build the project but the code will simply never get injected if a conditional tag is used.
Expected Change
No response
Steps To Reproduce
Start GameMaker
Run the attached demo (switch options on the extension panel)
Check the Xcode project Plist file and the included .mm files to see that it works (or not)
Description
As a counterpart to https://github.com/YoYoGames/GameMaker-Bugs/issues/8219, the same bug can be seen in iOS where the conditional code injection will not work when used on Plist files. This will not fail to build the project but the code will simply never get injected if a conditional tag is used.
Expected Change
No response
Steps To Reproduce
iosConditionalCodeInjection.zip
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.8.1 (Monthly)
Which operating system(s) are you seeing the problem on?
Windows 10
Which platform(s) are you having trouble building this project for?
iOS
Are you running GameMaker from inside your Steam library?
No
Sample Package Attached?
Sample Project Added?