Open Koalamana9 opened 12 months ago
Wow, interesting, thanks for the report.
I don't actively maintain the system anymore, it was for Godot 3.0, but I will try to look into it when I have time.
If this was made specifically for Godot 3 then it makes sense not to maintain it.Godot 4 has more robust scene processing and threaded loading, you could leverage all its internal features to create a more powerful and simpler version of this streaming system!
Why the number of objects is constantly growing despite unloading scenes? Godot 4.1.3 stable.
Is it possible to improve loading performance using new ResourceLoader in Godot 4?