YohannDR / mzm

Creative Commons Zero v1.0 Universal
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Add an option to decompress graphics or convert them to PNG when extracting them from the base rom, and compress the graphics at compile time #25

Open H-A-M-G-E-R opened 1 month ago

H-A-M-G-E-R commented 1 month ago

for easy graphics editing just like pokeemerald

YohannDR commented 1 month ago

On the todo list, will try to tackle it myself (if it hasn't already been done before) after the full codebase cleanup

H-A-M-G-E-R commented 1 month ago

However there's a challenge: Samus and many enemies have duplicate colors in their palette.

biosp4rk commented 4 weeks ago

The images can use indexed color, so duplicate colors shouldn't be an issue.

Might be worth mentioning that I'm not aware of any LZ77 compression implementation that produces matching data, but I guess it doesn't matter if you're modifying the data anyway

H-A-M-G-E-R commented 4 weeks ago

Does the compressor in MAGE compress data smaller than vanilla?