Closed SidM01 closed 7 months ago
It will only work if you play videos hosted by XBVR, so either via DLNA or you have to go to http://<xbvr ip:port>/deovr
in DeoVR or http://<xbvr ip:port>/heresphere
in HereSphere, or you might be able to just go to main XBVR ui in DeoVR and play from there.
You also have to attach the scripts in XBVR to your scenes, dont remember it its done automatically.
If you want to access XBVR from quest you might have to configure your firewall to allow connections.
The problem is that the video being played has a different name. E.g. 18VR Basket Balling.mkv becomes 18VR&basket&balling.mkv and so the script(s) are not loaded because it is a multi-axis video.
How are you playing the videos? The name should be in this format <xbvr scene id> - <scene title>.mp4
if you play from XBVR.
And are multi-axis scripts even possible with XBVR+ Multifubplayer?
Yes, but you have to attach all additional scripts to the scene. This I think you have to do manually.
It will only work if you play videos hosted by XBVR, so either via DLNA or you have to go to
http://<xbvr ip:port>/deovr
in DeoVR orhttp://<xbvr ip:port>/heresphere
in HereSphere, or you might be able to just go to main XBVR ui in DeoVR and play from there.
That's what I do, I open the DeoVR app on the Quest and call the address http://
You also have to attach the scripts in XBVR to your scenes, dont remember it its done automatically.
Sorry, I didn't mention that. The imported scripts were manually matched to the videos in XVR. The heatmap is also shown to me for every video in XBVR.
If you want to access XBVR from quest you might have to configure your firewall to allow connections.
That I do not understand. I can play the videos in XBVR on the Quest with DeoVR without any problems.
How are you playing the videos? The name should be in this format
<xbvr scene id> - <scene title>.mp4
if you play from XBVR.
When I get home later, I'll take a closer look. As an example, my file is called 18VR-Basket-Balling-4K.mk4 When I matched the video in XBVR, the title is simply called 18VR Basket Balling. In the multiplayer it says like this: 21795&18VR&Basket&Balling.mkv And didn't load the scripts that were matched in XBVR.
And are multi-axis scripts even possible with XBVR+ Multifubplayer?
Yes, but you have to attach all additional scripts to the scene. This I think you have to do manually.
very good
Ok, I found the issue, DeoVR/XBVR reports the correct url but in MFP its gets encoded with % so XBVR repository cant find the scene id. Thanks for reporting. No idea how this was not reported sooner.
Url: http://172.22.191.227:9999/api/dms/file/1/1 - Between Us 1꞉ Rebound
Source: http://172.22.191.227:9999/api/dms/file/1
Name: 1%20-%20Between%20Us%201%EA%9E%89%20Rebound
okay cool ! 👍 Then I'm not too stupid after all.
Does that mean there will be a bug fix for Multifunplayer?
Try this build: https://github.com/Yoooi0/MultiFunPlayer/actions/runs/7804453155 Stash/XBVR was completely broken for remote repositories, no idea how I tested that.
Thank you! The name is now correctly displayed in the “File:” line.
However, no scripts are loaded from XBVR.
The only thing that works is when I load the complete Script.zip from XBVR. Unpack this and then enter the path in Script Repsitorie Local. But that can't be the point. In addition, multiaxis scripts do not work this way, as the .zip always only contains one .funscript file per video.
My address for XBVR is http://192.168.188.40:9996/ and I have also entered and activated this under Script Repository. Is there anything else I can check?
I would need you to change log level to trace via the settings button at the top of the window, and then try playing a video in DeoVR from xbvr, then post the latest log file.
I would need you to change log level to trace via the settings button at the top of the window, and then try playing a video in DeoVR from xbvr, then post the latest log file.
Maybe it will also be useful:
I tested with the "Release Version". I've now also tried the "Debug Version" and with the same settings no file name is displayed under "File:".
Fixed yet another bug, try this build: https://github.com/Yoooi0/MultiFunPlayer/actions/runs/7807711684 Btw you could have just uploaded the whole file instead of pasting the contents.
I tested with the "Release Version". I've now also tried the "Debug Version" and with the same settings no file name is displayed under "File:".
That's not really possible, the settings must have been different.
That's not really possible, the settings must have been different.
You're right, the file name is now also displayed in the "Debug Version".
Fixed yet another bug, try this build: https://github.com/Yoooi0/MultiFunPlayer/actions/runs/7807711684
Class! This will load the scripts automatically. Multi-Axis works too!
Cool. Then I can now move all videos on the server. Thank you!
What is actually the difference between the Debug and Release versions?
Ok good, if you find any more issues let me know.
What is actually the difference between the Debug and Release versions?
Debug builds can be used to find bugs easier, pause the program at specific code line etc. but they have some optimizations disabled to allow that. Not super useful but its there if someone doesn't want to fully build MFP from source. Release builds are fully optimized.
Thank you again. It works perfectly.
Now my video store can move.
Hello,
Unfortunately, I don't really know how to proceed with XBVR.
I have a Quest 2 + SR6 from Tempest Max and use DeoVR as a video streamer.
I set up an XBVR server and uploaded a few videos for testing. In Multifunplayer I specified the IP and port of XBVR under Script Repositories. How is this continuing?
So far I have played the downloaded videos locally from the laptop (to which the SR6 is also connected) in conjunction with Quest and DeoVR. The scripts are individually divided into subfolders for each video and have the same name as the video. This means that the Multifunplayer has automatically loaded the correct scripts.
Now when I access XBVR with DeoVR, I have to address the IP/Port from the Quest2 in Multifuplayer, correct?
The problem is that the video being played has a different name. E.g. 18VR Basket Balling.mkv becomes 18VR&basket&balling.mkv and so the script(s) are not loaded because it is a multi-axis video.
Can you perhaps explain a few steps about what settings I need to make to make it work?
And are multi-axis scripts even possible with XBVR+ Multifubplayer?
Thank you!