Having entered the last 1000 px of the level (Level.EndReached == True) and getting stuck behind an obstacle, the player starts jumping halfway into the block and back again.
We'll prolly need to specify different collision conditions (e.g clip height could be more than 10 px) for the end part of a level.
Having entered the last 1000 px of the level (Level.EndReached == True) and getting stuck behind an obstacle, the player starts jumping halfway into the block and back again.
We'll prolly need to specify different collision conditions (e.g clip height could be more than 10 px) for the end part of a level.