Closed YorVeX closed 1 year ago
Can't reproduce, leaving it upon for a while to see whether more information can be collected to narrow it down, otherwise will close it.
Problem occurs for FPS settings that use a high denominator, since Beam still doesn't respect the denominator correctly in some cases, one of them being send queue calculations.
It was reported here that a memory leak seems to occur when Beam tries to keep on sending more data than bandwidth is available. This needs further investigation.