Yosef-Ali / intermediate-python-course

an intermediate Python course
https://lab.github.com/everydeveloper/intermediate-python
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Adding Conditionals #3

Open github-learning-lab[bot] opened 4 years ago

github-learning-lab[bot] commented 4 years ago

Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Critical Fail" in the printed statement if the die roll is a one.

In Python, we can set this as the criteria by replacing our print statement in the loop with:

if roll == 1:
  print(f'You rolled a {roll}! Critical Fail')

But what if it's not a one? We need a catch-all for all the other conditions it could be. This is done in Python with the else command. Below our if statement and the related print function, add an else statement:

else:
  print(f'You rolled a {roll}')

Now we have two different statements that can be printed. Try running your code until you have a roll that is a one and a roll that is something else.

If we have additional conditions we want to add, we can use a third type of conditional in Python: elif. This is used for a specific condition after if has been used. Try adding this elif statement between the if and else statements:

elif roll == 6:
  print(f'You rolled a {roll}! Critical Success!')

With the conditionals added, your main function should look something like this:

dice_rolls = 2
dice_sum = 0
for i in range(0,dice_rolls):
  roll = random.randint(1,6)
  dice_sum += roll
  if roll == 1:
    print(f'You rolled a {roll}! Critical Fail')
  elif roll == 6:
    print(f'You rolled a {roll}! Critical Success!')
  else:
    print(f'You rolled a {roll}')
print(f'You have rolled a total of {dice_sum}')

Leave a comment with the number of rolls it took to get a Critical Success.

Yosef-Ali commented 4 years ago

2, 6

github-learning-lab[bot] commented 4 years ago

Wow, it took 2, 6 rolls? 😮 According to my calculations, that is longer than average... Oh well, you don't need good luck if you have python skills! 😎 🐍

Adding User Input

We have a working dice roller right now! It's useful for a very specific situation: rolling two six-sided dice. What if we want to change the number of dice we roll? We can manually edit the code each time, but there's a better way to do this: adding a user input.

Instead of having dice_rolls set to a specific value, let's set it equal to:

int(input('How many dice would you like to roll? '))

Running the code will give a prompt with that question and we can input our desired number of dice. One thing to note: the value a user inputs defaults to a str type and we need it to be a whole number, or an int in Python; that's why we encompass the input command in an int(). Try it out!

Tabletop games use dice with all number of sides so it'll be useful to add a user input for that too. Below where you set dice_rolls add this line:

dice_size = int(input('How many sides are the dice? '))

Change the max value of our roll like this

roll = random.randint(1,dice_size)

When changing a value we had assumed to be a specific number previously, we need to make sure the rest of our code still makes sense. All dice start with one, so our if statement regarding one still makes sense. Our elif statement regarding six doesn't though, as it is no longer guaranteed to be the highest number. Let's make it so our "Critical Success" line is printed to whatever the highest number of our desired dice is. The highest number a dice can roll is the same as the number of sides, so we just to replace our elif statement with:

elif roll == dice_size:

Try it out! Now you can manually input the number of dice and number of sides on the dice knowing that the Critical Success! line will realign accordingly.

Your final main function should look like this:

dice_rolls = int(input('How many dice would you like to roll? '))
dice_size = int(input('How many sides are the dice? '))
dice_sum = 0
for i in range(0,dice_rolls):
  roll = random.randint(1,dice_size)
  dice_sum += roll
  if roll == 1:
    print(f'You rolled a {roll}! Critical Fail')
  elif roll == dice_size:
    print(f'You rolled a {roll}! Critical Success!')
  else:
    print(f'You rolled a {roll}')
print(f'You have rolled a total of {dice_sum}')

Push your code to GitHub to continue:

git add dice_roller.py
git commit -m "Tutorial complete"
git push
Yosef-Ali commented 4 years ago

intersting

github-learning-lab[bot] commented 4 years ago

Wow, it took intersting rolls? 😮 According to my calculations, that is longer than average... Oh well, you don't need good luck if you have python skills! 😎 🐍

Adding User Input

We have a working dice roller right now! It's useful for a very specific situation: rolling two six-sided dice. What if we want to change the number of dice we roll? We can manually edit the code each time, but there's a better way to do this: adding a user input.

Instead of having dice_rolls set to a specific value, let's set it equal to:

int(input('How many dice would you like to roll? '))

Running the code will give a prompt with that question and we can input our desired number of dice. One thing to note: the value a user inputs defaults to a str type and we need it to be a whole number, or an int in Python; that's why we encompass the input command in an int(). Try it out!

Tabletop games use dice with all number of sides so it'll be useful to add a user input for that too. Below where you set dice_rolls add this line:

dice_size = int(input('How many sides are the dice? '))

Change the max value of our roll like this

roll = random.randint(1,dice_size)

When changing a value we had assumed to be a specific number previously, we need to make sure the rest of our code still makes sense. All dice start with one, so our if statement regarding one still makes sense. Our elif statement regarding six doesn't though, as it is no longer guaranteed to be the highest number. Let's make it so our "Critical Success" line is printed to whatever the highest number of our desired dice is. The highest number a dice can roll is the same as the number of sides, so we just to replace our elif statement with:

elif roll == dice_size:

Try it out! Now you can manually input the number of dice and number of sides on the dice knowing that the Critical Success! line will realign accordingly.

Your final main function should look like this:

dice_rolls = int(input('How many dice would you like to roll? '))
dice_size = int(input('How many sides are the dice? '))
dice_sum = 0
for i in range(0,dice_rolls):
  roll = random.randint(1,dice_size)
  dice_sum += roll
  if roll == 1:
    print(f'You rolled a {roll}! Critical Fail')
  elif roll == dice_size:
    print(f'You rolled a {roll}! Critical Success!')
  else:
    print(f'You rolled a {roll}')
print(f'You have rolled a total of {dice_sum}')

Push your code to GitHub to continue:

git add dice_roller.py
git commit -m "Tutorial complete"
git push