Yoshimaster96 / smb-decomp

6 stars 0 forks source link

Help with collision in SMB. #1

Open Yoshimaster96 opened 5 years ago

Yoshimaster96 commented 5 years ago

@blank63 (Forgive the weird mention, GitHub no longer has private messages)

I noticed that, back in 2015, you helped me with SMB collision by providing an algorithm to convert to the SMB's collision triangle format: http://kuribo64.net/board/thread.php?pid=55104#55104

Now that I am in the process of reverse-engineering/decompiling the game, I would appreciate it if you could show me how you derived the algorithm, or where you found it.

Also, how did you know the collision was in a grid format before it was known?

Finally, if you're familiar with PowerPC, I could use some help with a weird function I found in SMB. You can contact me at yoshimaster96smwc@gmail.com, so we can chat about this in private.

CelestialAmber commented 5 years ago

Did you find out what the last 4 unknowns were?