Youda008 / DoomRunner

Preset-oriented graphical launcher of various ported Doom engines (an alternative to ZDL)
GNU General Public License v3.0
203 stars 13 forks source link

Fix compiler error on Mac, add build instructions and icon. #134

Closed jakestanley closed 8 months ago

jakestanley commented 8 months ago

Hi. I love DoomRunner. I've been using it for a couple of years now. Anyway, it turned out a lot easier than expected to get it building, it was just that templating error. I have compiled and run it successfully on both Intel and ARM, but there will be no universal binary build due to that being a commercial Qt feature. Please take a look, I would be happy to provide release builds for both platforms. Thanks

jakestanley commented 8 months ago

@Youda008 here are the Mac builds for #4a61c9a. I am happy to provide for the next release. Thanks for accepting: DoomRunner_Mac.zip

Youda008 commented 6 months ago

Hi @jakestanley. I'm about to release 1.8.2 soon. Could you please try if the build still works, and possibly do some basic functionality test? Most importantly, i would need to test this piece of code https://github.com/Youda008/DoomRunner/blob/master/Sources/Utils/OSUtils.cpp#L299 because i have never tested it before, as i don't have a Mac to test on. You can trigger this function by right-clicking any mod file and selecting "Open File Location", or by pressing the new button next to the engine list on the main tab.