Closed jakestanley closed 8 months ago
@Youda008 here are the Mac builds for #4a61c9a. I am happy to provide for the next release. Thanks for accepting: DoomRunner_Mac.zip
Hi @jakestanley. I'm about to release 1.8.2 soon. Could you please try if the build still works, and possibly do some basic functionality test? Most importantly, i would need to test this piece of code https://github.com/Youda008/DoomRunner/blob/master/Sources/Utils/OSUtils.cpp#L299 because i have never tested it before, as i don't have a Mac to test on. You can trigger this function by right-clicking any mod file and selecting "Open File Location", or by pressing the new button next to the engine list on the main tab.
Hi. I love DoomRunner. I've been using it for a couple of years now. Anyway, it turned out a lot easier than expected to get it building, it was just that templating error. I have compiled and run it successfully on both Intel and ARM, but there will be no universal binary build due to that being a commercial Qt feature. Please take a look, I would be happy to provide release builds for both platforms. Thanks