Youda008 / DoomRunner

Preset-oriented graphical launcher of various ported Doom engines (an alternative to ZDL)
GNU General Public License v3.0
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SIGIL II - Cannot set starting map #137

Closed buvk closed 6 months ago

buvk commented 6 months ago

When loading SIGIL II as a map pack, the following error occurs in DoomRunner:

image

NightFright2k19 commented 6 months ago

For clearification: Game can still be launched and it's possible to select and load the episode through the ingame menu. This error is probably just due to the fact that there's currently no way to directly jump to E6M1 through the launcher.

Youda008 commented 6 months ago

Is this wad somewhere free to download? I would like to see what's inside and how it's detected in DoomRunner.

DanilaSpevak commented 6 months ago

Is this wad somewhere free to download? I would like to see what's inside and how it's detected in DoomRunner.

Both SIGIL are available on Romero's website

https://romero.com/sigil

hmrks commented 6 months ago

Note that the error message disappears if you also select the Sigil 1 WAD. I guess Sigil II expects a 5th episode to be present?

NightFright2k19 commented 6 months ago

It does not. Neither is that stated in the readme nor do ports such as Woof! (tested) require it.

Also note that loading any other pwad alongside Sigil 2, including Sigil 1, will have an impact on your gameplay experience (Spider Masterminds are tougher) due to DEHACKED code. That also covers the original episodes, btw, so this one isn't really suited for integration purposes like WadSmoosh, either. Unless you undo the hack, which in return alters the Sigil 2 experience to some degree.

Youda008 commented 6 months ago

Ok, this is just a too generic regular expression, the launcher thinks that it is SIGIL 1 and attemps to set the starting map from SIGIL 1. Luckily, if you just ignore the message, you can still use it, even launch the first map, you just have to manually select the E6M1 from the drop down list. I will fix this next weekend i hope.

Youda008 commented 6 months ago

Fixed. Release will hopefully be soon.